Saturday, 11 June 2016

DM-Nitro Progress

I've been working on DM-Nitro lately.

I did quite a bit of meshing, another lighting pass and some optimization too (cut the filesize nearly in half).

I'm mostly using stock assets in Nitro to keep things simple, clean and readable for visual clarity and performance. I'm making heavy use of skewmesh splines and merged meshes too.