tag:blogger.com,1999:blog-8930529650384824164.post1929542533117726463..comments2023-05-07T08:36:04.125-06:00Comments on Merchant Monarchy: Cargo Rigs and Mods - Why I don't use themMoxNixhttp://www.blogger.com/profile/12407914481361718041noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-8930529650384824164.post-27741301606724168092013-09-30T04:53:44.480-06:002013-09-30T04:53:44.480-06:00All my Haulers have a small Container in them call...All my Haulers have a small Container in them called "Haulerfit" containing Overdrives, Nanos, Cargoexpanders, a tractor, a salvager, a Cloak, some stabs and a DCII so I refit depending on route and cargo. <br />The rigs a polycarbs for most and cargoextenders for those that NEVER go into low (just two I think ... but T1 Indies and fasttravel-Atrons are shared assets so I dont really know - I just put one of each in every station that I use regularly)Crowhttps://www.blogger.com/profile/18182388731594509040noreply@blogger.comtag:blogger.com,1999:blog-8930529650384824164.post-78674467334862565942013-09-29T09:44:19.645-06:002013-09-29T09:44:19.645-06:00It really all comes down to personal tolerance/pre...It really all comes down to personal tolerance/preference. For some people, they don't mind that not using those rigs/mods means it'll take longer to transport things. For others, if it means it'll take them twice as long (or more), they'll go with the mods and take the higher risk. If going the "better" route makes people not log in because they don't want to/don't have the time to do things the "correct" way, they would have been better off going with the "wrong" way.<br /><br />Not that anything you've said is wrong. In fact, it's a valuable example of the trade-offs the game forces people to make. Just a case of YMMV.Heretic Caldarihttps://www.blogger.com/profile/03015635188565858672noreply@blogger.com