tag:blogger.com,1999:blog-8930529650384824164.post1801184737116549849..comments2023-05-07T08:36:04.125-06:00Comments on Merchant Monarchy: Power Projection - The Elephant in the Living RoomMoxNixhttp://www.blogger.com/profile/12407914481361718041noreply@blogger.comBlogger12125tag:blogger.com,1999:blog-8930529650384824164.post-37443127391359965602014-10-01T17:31:53.523-06:002014-10-01T17:31:53.523-06:00It's a start anyhow.It's a start anyhow.MoxNixhttps://www.blogger.com/profile/12407914481361718041noreply@blogger.comtag:blogger.com,1999:blog-8930529650384824164.post-44943576916775795592014-10-01T14:50:18.806-06:002014-10-01T14:50:18.806-06:00http://community.eveonline.com/news/dev-blogs/long...http://community.eveonline.com/news/dev-blogs/long-distance-travel-changes-inbound/<br /><br />Looks like your prayer has been answered. Anonymoushttps://www.blogger.com/profile/16508540613416009877noreply@blogger.comtag:blogger.com,1999:blog-8930529650384824164.post-37545829853207891752014-08-11T17:28:14.509-06:002014-08-11T17:28:14.509-06:00Yep, so as above, reduce their range. Cant get rid...Yep, so as above, reduce their range. Cant get rid of them now but can prevent them from getting to jita in one hop.Anonymoushttps://www.blogger.com/profile/10866408238576366145noreply@blogger.comtag:blogger.com,1999:blog-8930529650384824164.post-24072753482445762162014-08-11T11:56:09.137-06:002014-08-11T11:56:09.137-06:00In the honorverse there are 2 methods of travellin...In the honorverse there are 2 methods of travelling faster than light.<br /><br />The slow way is through hyperspace. The star's gravity well prevents entering hyperspace within a distance that varies depending on the star's mass. This is called the hyper limit. The star's planetary bodies are within the hyper limit so travel within the system is limited to sub light speeds.<br /><br />The second, much faster way is through wormholes. Wormholes are more or less static, they don't move, they function much like Eve gates, moving you nearly instantaneously across long distances.<br /><br />Then there are wormhole junctions, where 2 or more wormoles have termini in the same system. That's pretty much like Eve gates, there might be some exceptions but for the most part every system has at least 2 gates.<br /><br />The key points are:<br /><br />1. Faster than light travel is not possible in system.<br /><br />2. Long distance travel times mostly depend on the time it takes to travel between wormholes, or at either end of the trip a wormhole and a station, planet or w/e.<br /><br />In a game like Eve transit times of weeks and months (hyperspace between systems) wouldn't go over well with players, nor would sublight in system transit times of hours or days between gates and planets.<br /><br />Obviously the exact same system wouldn't work but that doesn't mean something similar couldn't. I particularly like how a hyper limit affects in system travel and large scale conflict. I could say a lot more but I'd rather just leave the basic idea out there for now.MoxNixhttps://www.blogger.com/profile/12407914481361718041noreply@blogger.comtag:blogger.com,1999:blog-8930529650384824164.post-66617558261291092142014-08-11T09:48:49.944-06:002014-08-11T09:48:49.944-06:00Could you please expand on that honorverse notion....Could you please expand on that honorverse notion. I went to the wiki, but the definitions provided weren't very descriptive.Durrrhttps://www.blogger.com/profile/15175842900948898792noreply@blogger.comtag:blogger.com,1999:blog-8930529650384824164.post-57986783042872242762014-08-10T10:07:27.483-06:002014-08-10T10:07:27.483-06:00Mind you I wish gates in Eve worked more like worm...Mind you I wish gates in Eve worked more like wormholes in David Weber's "Honorverse", complete with the hyper limit and all.<br /><br />http://honorverse.wikia.com/wiki/Wormhole<br />http://honorverse.wikia.com/wiki/Hyper_limit<br /><br />For that matter I wish a lot of things in Eve worked more like they do in that universe.MoxNixhttps://www.blogger.com/profile/12407914481361718041noreply@blogger.comtag:blogger.com,1999:blog-8930529650384824164.post-90067311060614827102014-08-10T09:43:03.979-06:002014-08-10T09:43:03.979-06:00Yes of course they'd have to be able to use ga...Yes of course they'd have to be able to use gates.<br /><br />I didn't realize they *can't use gates now. I assumed the pilots simply chose not to use gates because jump drives have huge advantages over gates.MoxNixhttps://www.blogger.com/profile/12407914481361718041noreply@blogger.comtag:blogger.com,1999:blog-8930529650384824164.post-1521404260844195282014-08-10T09:39:19.366-06:002014-08-10T09:39:19.366-06:00If null is supposed to be more self sufficient the...If null is supposed to be more self sufficient then jump freighters are a problem since they make null LESS self sufficient, not more.MoxNixhttps://www.blogger.com/profile/12407914481361718041noreply@blogger.comtag:blogger.com,1999:blog-8930529650384824164.post-74772739842570579072014-08-10T02:17:04.258-06:002014-08-10T02:17:04.258-06:00I reckon significantly reduce the base jump distan...I reckon significantly reduce the base jump distances capable to maybe a couple of systems, making capital projection capable of local defence or full strikes but only through significant logistical work.<br /><br />Black Ops should then have an added racial to improve projection back up to current levels. And maybe somewhere inbetween for jump freughters to keep to the null sec needs to be more self sufficient ethos.Anonymoushttps://www.blogger.com/profile/10866408238576366145noreply@blogger.comtag:blogger.com,1999:blog-8930529650384824164.post-57787747113484007452014-08-09T22:14:01.736-06:002014-08-09T22:14:01.736-06:00I think they would have to open gates for capitals...I think they would have to open gates for capitals then. but yeah, it might be interesting to see jump clones + strategic capital location as a power projection strategy vs the overpoweredness of what we have now.Durrrhttps://www.blogger.com/profile/15175842900948898792noreply@blogger.comtag:blogger.com,1999:blog-8930529650384824164.post-44680018861191835512014-08-08T17:40:32.920-06:002014-08-08T17:40:32.920-06:00I'd suggest if you're going to remove jump...I'd suggest if you're going to remove jump drives, then you'll need to let them jump through gates. Do do otherwise locks them totally in system. You'd end up neither being able to respond to a close by emergency, nor would you be able to be bluffed into committing your forces while your enemies with a fast fleet hit somewhere else.<br /><br />Would also imagine that there would suddenly be a requirement for people to have carriers/dreads in multiple stations and a clone jump timing doctrine put into place.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8930529650384824164.post-66286892869705018172014-08-08T11:51:16.572-06:002014-08-08T11:51:16.572-06:00"Edit: heh, fixed a silly typo, it's &quo..."Edit: heh, fixed a silly typo, it's "big blobs" not "big blogs"."<br /><br />Well, at least you didn't subconsciously write big boo.... oh you know what i mean.Durrrhttps://www.blogger.com/profile/15175842900948898792noreply@blogger.com