Monday, 27 October 2014

PLEX Report - Black Rise in October 2014

Following up on yesterday's post about PLEX breaking the 800 million ISK barrier recently here's an example of the business I've done so far this month on PLEX in just one region, Black Rise.

Business is hot and cold in Black Rise but I find it to be one of the better regions for my dabbling in the PLEX market. There isn't enough volume to attract the really obsessive bots so margins are often much better than on the main hubs.

So far in Oct I've bought 23 PLEX, sold 18 and I just put number 19 up for sale a few minutes ago. The other 4 were used to resubscribe accounts. I made good profits on all of them too with markups ranging from about 32 million up to about 74 million.

I wasn't using 0.01 ISK cuts either. Most of my cuts, especially on the higher priced sales, were in the millions of ISK. Many were cuts of 10 - 20 million and in some cases (like the ones that sold for 840 mil each) I cut by 40 or 50 million.

Sunday, 26 October 2014

PLEX Prices Break the 800 Million Barrier

I've been watching the PLEX market fairly closely since it hit about 750 million. There's plenty of speculation, hoarding and manipulation distorting the picture but the main thing I noticed was there seemed to be a point of resistance at just under 800 million. Call it a barrier, plateau or whatever, but we reached that price point around July of this year.

Speculators, hoarders and manipulators kept trying to push the price over 800 million but whenever it got much over 790 million daily volume would drop and the price would come right back down again. Then suddenly around the middle of October, some of those large blocking orders (big time manipulation) I've mentioned before got raised to 800 mil plus.

Since then the price has gone well over 800 million and so far it's stayed there, however volume has gone down too. It'll be interesting to see what happens next.

Will whoever's responsible for the blocking orders (I suspect the new Somer clone gambling/RMT sites) run out of cash to keep the price propped up?

Will real demand (consumers actually buying PLEX to use rather than for resale, hoarding or speculation) go down as long as prices remain high?

If prices remain high will demand remain down or will there be a resurgence in demand with prices continuing to rise until they hit the next point of resistance?

Edit: fixed some typos, PLEX prices are in the millions, not billions.

Monday, 20 October 2014

Emergent Gamplay - CCP's Rule of Thumb

So it was a slow night in local chat. Somehow the topic had turned to how some things were inexplicably considered "emergent gameplay" while other similar things were considered exploits.

Me, being kind of bored, I just had to throw my 2 cents into the conversation. I said
CCP has a rule of thumb for that. If doing it means you're being an asshole then it's emergent gameplay and that's ok, but if not then it's an exploit and you'll get banned for it.
The funny thing is, even though I was being sarcastic and I doubt it's intentional on CCP's part, there is a lot of truth to that statement.

Bump a miner... Emergent gameplay
Bump a hauler... Emergent gameplay


Sunday, 12 October 2014

Grinding Eve Standings - The Standing Correction Agency

I've been doing a lot of standings grinding lately to lower broker fees.

For faction standings like Caldari State I've been doing Data Center missions (mostly pirate tag turn-ins) which give some fairly substantial standings increases.

For corporation standings (Caldari Navy for example) the usual way is to do missions for the corporation in question. However, unlike with faction standings, corporation standings can be shared with anyone in the same fleet. You don't have to help them do the mission. You don't even have to be in the same system or region. You can be sitting in a station while AFK, all you have to do is be in fleet with them, which means you can hire someone else to the grinding for you.

I did some searching and quickly found a service that specializes in grinding corporation standings. TSCA (The Standing Correction Agency)  has a very good reputation so I decided to give them a try.

The Standing Correction Agency is a business which provides personal standing increases via fleet mechanics for clients. Their normal service is for standings up to 8.0 with corporations only, for example with Caldari Navy, Home Guard, or Ministry of War, but not faction standings like Caldari State or Amarr Empire.

Beyond that, if you want faction standings or corporation standings beyond 8.0 you can always try talking to them about it. They might agree to do it but only on an individually negotiated basis.

After having TSCA grind standings for me on 2 different characters, Republic Security Services 1.5 to 3.0 on one character and Caldari Navy 1.52 to 8.0 on another, I'm very pleased with the service. Everyone involved was courteous, professional and efficient, right from the initial contact with Imiarr Timshae all the way through to the end with the two pilots who did the actual grinding.

I was particularly happy with the Caldari Navy grind. I expected it to take at least a week and probably longer but it only took 3 days. It did help that they had two pilots with 2 characters each working on it for me. Many thanks to Tovar and Drake for getting that done so quickly and for being so friendly during the entire process.

I will almost certainly be using TSCA again in the future and very highly recommend them to anyone else looking for help grinding standings!

BTW, are machs FoTM now? I've been seeing them all over the place lately.

Friday, 10 October 2014

Multisell coming soon

Just a short post to point out a new beta feature: Multisell thread that's up for discussion on the official forums. There isn't a whole lot of information in the thread about exactly what it does yet but I'm crossing my fingers and hoping they'll finally fix the braindead way orders are filled now.

If not they might as well just call it multiripoff instead.

To reiterate what they need to do is change the way the system fills orders so you get the best price of the price you typed in or the price in existing orders.

IOW, if you type in a buy order for 100 at 1 mil each and there are lower priced sell orders, your order will be filled from the lower priced orders at the prices in the sell orders until either your order is completely filled or there are no remaining sell orders equal to or lower than your price. At that point any remaining orders would be listed in a buy order at 1 mil each.

And just the opposite for selling. If you type in a sell order for 10 at 100 mil each, there is a buy order up for 5 at 110 mil each and all other buy orders are under 100 mil, you'd immediately sell 5 for 110 mil each while the remaining 5 would be listed as a sell order at 100 mil each.

Fair to everyone, less susceptible to getting screwed by lag and less favorable for botters who usually have the lowest sell orders and highest buy orders and reap most of the windfall profits with the existing system.

CCP Nerfs Stealth Bombers for Null Babies

Apparently on the test server CCP has nerfed the one thing that works well against the null sec cartels and their overpowered ezmode teleporting, fleet-warping blobs. Stealth Bombers. They've changed Stealth Bombers to decloak when within 2km of each other again.

The null babies cried for stealth bombers to be nerfed and once again CCP is obediently complying with their demands.

The null babies cry that ISBoxing bombers is too easy (and yes it is) but then again ISBoxing anything is too easy. Including capital ships in the null cartel blobs. Why not fix the real problem, the use of ISBoxer, rather than nerfing the one thing that's actually effective for smaller groups trying to fight cartel blobs?

Oh but that wouldn't be fair because all the cartel pilots boxing multiple accounts in those blobs wouldn't be able to do that anymore. And we certainly can't nerf anything the null badies like to (ab)use can we? We just have to make sure it isn't very useful *against* them.

Why not remove fleet-warp since it's just an ezmode way for the cartels to ensure perfect blob drops with everyone landing on target at the exact same moment?

Why not make it so orbiting the Fleet Commander is detrimental rather than optimal? How about making it so having living, breathing, *thinking* pilots behind the keyboard confers some slight advantage over the mindless F1 mashing blob monkeys of the cartels? And how many of those F1 monkeys are using an autoit or ahk script to do the incredibly simple button mashing for them? Why not require a modicum of personal skill from and coordination between individual pilots rather than making everything so damned easy one person can control everything?

OMG, CCP might lose a few null sec F1 blob monkey subscriptions if they can't ISBox all their accounts, teleport and fleet-warp perfectly into fights. But damned if anyone should have an effective countermeasure vs blob drops, nerf the hell out of that!

And while we're at it, lets remove jump capability from capital ships too and put them back into the role extremely large and powerful ships belong in.

Really CCP get your heads out of the sand, stop pandering to the guys that broke null sec in the first place and start listening to the rest of your player base before you lose it entirely and have nothing left besides a few thousand assholes from those awful forums chasing away any new players dumb enough to try the game.

Thursday, 9 October 2014

No Characters in Training!

I dropped the ball playing skill queue online for the first time today. Something that's never happened to me before happened on not just one but two accounts!

So I put social to V in the queue on both accounts. After that the two characters on each account are pretty much done with phases 1 (trade skills) and 2 (int/mem support skills + Prowlers) of my usual training plan. It's almost time to either start training a 3rd character on each account or start training one on each account into bombers and missile skills.