Unreal Tournament 4 Maps

These are the latest versions of all the Unreal Tournament 4 maps I'm working on. DM-Eliminator is an original map, DM-Landscape is based upon the UE4 Landscape Mountains demo, the others are remakes of popular UT99 maps.

All my maps are on both the MPF and PU redirect depositories now.

Multi Player Forums Redirect
Play Unreal Redirect

Unfortunately while the MPF redirect is working for uploading and downloading with a web browser it is NOT WORKING for in game redirects. The PU redirect does work for in game redirects but was down for a month or so recently, so I'm uploading to both sites now.

If you're looking to chat with me about any of my maps (feedback, suggestions or w/e) I can usually be found on Discord.

UC Discord
Epic Discord

And the maps....

DM-Eliminator - V22 released 09 Aug 2016

A medium sized original map that plays well in FFA and Duel. Untested in TDM and Showdown (feedback would be greatly appreciated). Previous versions (1-17) were named DM-Octagon.

DM-Nitro -  V11 released 29 July 2016

The layout for this map is based on Ebolt's original DM-Nitro for UT99.

Nitro was a fairly large, popular custom map for UT99, one of the very few custom maps (in fact the only TDM map I'm aware of) that made it onto competitive tournament map lists. Though it was never really considered a duel map I always liked dueling on it too.

Nitro is my own personal favourite map to play in UT4.

DM-Codex- Version A9 released 14 July 2016

Remake based upon Cliff (CliffyB) Blezinski's original map Codex of Wisdom from UT99. A smaller, fast paced map with lots of vertical action.

DM-Malevolence -  V15 released 14 July 2016

Remake based upon Rich "Akuma" Eastwood's original DM-Malevolence for UT99. This version is more faithful to the original than other remakes. It has the same proportions, room shapes, item placement and no extra items (other than 5 vials replacing the obsolete ripper in the water passage).

Malevolence is a fairly small map, great for fast paced Duels and FFA.

DM-Zeto -  V07 released 14 May 2016

Remake of DM-Zeto from the original Unreal Tournament (aka UT99). A large map, RCR style with plenty of weapons and powerups. Difficult for any one player to completely dominate, making it a terrific map for new players and more experienced players to play together.

Zeto is the most downloaded of all these maps, getting twice as many redirect downloads as any the other maps listed here.

DM-Landscape 02 - 13 May 2016

A map based upon the UE4 Landscape Mountains Demo. This is a really, really big map (it dwarfs everything else) that plays best with 32 players. Lots of sniper rifle pickups so you aren't a sitting duck without snipe in normal weapons DM but you might want to try it in sniper arena or zoom instagib.

This map used to take 5-10 seconds to load but in the last few game builds it's been taking far longer, more like 30-40 seconds.

DM-Bishop - version A6 released 12 May 2016

Remake based upon Shane Caudle's original DM-Bishop for UT99.

A fairly large map that plays great in UT4. Suitable for FFA, TDM and probably TSD too but a bit large for duels.

DM-Phobos - version A1 released 12 May 2016

This map is based upon the original DM-Phobos for Unreal Tournament. The UT99 version that is, not the 2kx version, which is very different from the original.

It's scaled up 2.5 times larger, with UT4 materials and a CTF-Face style "skybox" (the only space sky assets in game right now).

There are (so far) no custom assets and very few meshes so the download is quite small, under 10M.

The original map had no pulse rifle (aka link gun) but did have 2 ammo packs for it. The original map also had 2 rippers with 4 ammo packs for them. I've reversed that in this version. The 2 rippers and their ammo packs have been replaced with link guns and ammo for them while the 2 link ammo packs have been replaced with ripper ammo (there is no ripper weapon).

Besides that item placement is identical to the original.

Additional Maps:

A few more maps. These aren't much more than straight ports of the original UT99 maps. They are scaled up appropriately for UT4, all but Turbine have the old textures replaced with UT materials along with a proper reflection environment (reflectionspheres) and a first pass on redoing the lighting. Turbine just uses simple wrapper materials containing the old textures, has no reflection environment and very basic lighting.



I already have a lot of maps in the works and probably won't have the time to do much more with these 4 other than the occasional rebuild/repak as necessary to work with new game builds. If someone wants to take over any of these 4 maps and do them properly I'd be happy to give them my umap files to use as a starting point.


  1. Welp, I guess I'm coming here for your maps now :).

  2. New version of DM-Gothic.

    The skylight was causing terrible looking lighting on many surfaces so I turned it off. The map looks much better now.

    Also a number of minor changes to collision, texture alignment and such.

  3. New version of DM-Eliminator (previously named DM-Octagon).

  4. Thank MoxNix for your great work!

    Mr. Van

  5. Thanks for all your work on these excellent maps. Love getting to play some of the old UT99 favs (especially Tempest and Turbine). I hope you can find the time and patience to revitalise more of these old classics. I was curious about your comment on the "obsolete ripper", since I have come across one based on the translocator model in UT4. In fact, I was sure this was already in your remake of Tempest. Would be great to see it used more (though really could do with a new model of its own).
    - Ishatix

  6. That comment about the Ripper was referring to the first UT4 remake I did (Malevolence) before Wail released his version of it for UT4. Since then I've left the Ripper out of Malevolence but put it in all my other remakes.

  7. New versions of Turbine and Mojo uploaded to Google Drive today. Turbines mostly just a recook for the new build. Mojo has the old low res textures replaced with new materials, reflections added and a quick first pass on redoing the lighting.

  8. OK, thanks for clarifying. Looking forward to trying the new versions.
    - Ishatix

  9. New version of Tempest uploaded today.

    1. Thanks MoxNixx, that's one of my all time favs ... and thanks from Phobos Moon! Yeah! hope to see this one develop also :)

  10. Hi MoxNix,
    Thanks for updating the maps and making them available !
    I can imagine what a pain it must be to recompile the maps with every update of UT4.
    Is there a way to 'simply' recompile on command line ?(complete noob here)

    1. No, rebuilding maps requires the editor and files the mapper made. Depending on the map and the hardware working on it, it can take hours for a single map.

      Then you need to do some testing to make sure the new game build didn't break your map and fix the map if it did.

  11. The Playunreal redirect is down, seemingly for good.

    The old MPF redirect is still up and working for uploading and downloading from a web browser but is NOT WORKING for actual redirects. :(