DM-Codex-A6 - Released 20 Apr 2016
Remake based upon Cliff (CliffyB) Blezinski's original map from UT99. Codex is a smaller, fast paced map with lots of vertical action.
Server Info:
[/Script/UnrealTournament.UTDMGameMode]
MapRotation=/Game/Maps/DM-Codex-A6[/Script/UnrealTournament.UTBaseGameMode]
RedirectReferences=(PackageName="DM-Codex-A6-WindowsNoEditor",PackageURLProtocol="https",PackageURL="ut.rushbase.net/MoxNix/DM-Codex-A6-WindowsNoEditor.pak",PackageChecksum="7d200438c10e642fdd83525d51412306")
Changes:
- Changed, replaced and/or rescaled many materials.
- Added physical materials properties to blocking volumes so when you walk on a wooden surface it sounds like you're walking on wood.
- Completely reworked the lighting (again).
- Added a few new light sources and removed several unsourced fill lights.
- Added several windows to bring in more ambient light.
- Made the outdoor lighting a fair bit darker, changed sun and skylight colour to suit the sunset on an overcast day look of the sky.
- Added atmospheric details like water, rocky cliffs and castle/fortress type walls to the outdoor (not playable) part of the map.
- Raised ceilings and/or roof beams in several places to better facilitate movement.
- Redid the dripping water sounds in the lowest parts of the map.
- Added more trim and decorative bits.
- Added several new meshes.
- Replaced some old placeholder meshes with meshes that fit the theme better, removed a few meshes entirely and added many more mesh instances.
- Added 3x UTGenericObjectivePoint for Showdown.
The assets (meshes, materials, emitters, etc.) in this map are mostly a mix of stock assets that come with the UT4 Editor and assets from the UE4 Infinity Blade Firelands pack (free on the UE4 marketplace), along with a few assets from other UE4 demos and a few self made assets.
Feedback is always welcome!
Feedback is always welcome!