I sent my "spare" Jita trader off to reopen shop in Clellinon with a different trading strategy a while back. That's working out extremely well especially during the recent Fountain war. Just imagine my surprise when several fairly pricey stacks of faction mods (with 10-20 mods/stack) all sold within hours of posting. =)
Then I decided I wanted to have my cake and eat it too. I missed my "spare" trader on Jita and wanted him back so I started training yet another new character to add to my growing army of trade alts.
I made a new character on the main's account and sent him 600 million, enough to buy a PLEX, a bunch of skill-books, a clone, a couple implants, and still have some left over.
I used the PLEX to activate dual training and started training.
First I trained Cybernetics I so I could install implants and train everything else faster.
While waiting for Cybernetics to train, I bought +3 Charisma and Memory implants plus the basic skillbooks I needed for the first week or so. Social (pre-req for Contracting), Trade, Retail, Contracting, Broker Relations, Marketing and Accounting.
I also bought a Clone Grade Theta (7,750,000 SP) and the books for a bunch of spaceship command, engineering, navigation and mechanic skills I find extremely useful for brand new traders (non combat pilots that is).
Once Cybernetics finished training I installed the implants, remapped to Charisma 30, Memory 24, queued up Social I and Trade I-IV.
Nearly 5 days later here's what his training queue looks like:
Besides trade skills I learned key skills that reduce flight time by improving flight performance or allow me to fit modules that do the same. Early on that mostly means improving capacitor performance so I can make most trips between stations and gates in a single warp.
The 2 most important skills for warp/cap performance are Warp Drive Operation (10% less cap per level to initiate warp) and Astronautics Rigging which allows me to fit Warp Core Optimizer and Hyperspatial Velocity Optimizer rigs. Warp Core Optimizers reduce cap to initiate warp by 40% (like having Warp Drive Operation IV) and Hyperspatial Velocity Optimizers increase warp speed by 20%.
A single Warp Core Optimizer is absolutely terrific for very low skills alts but later when the alt has 3s and 4s in all the applicable cap performance enhancing Navigation and Engineering skills you don't really need it anymore. At that point I usually go with 3x Hyperspatial Velocity Optimizers which brings the Vigils all my new traders fly up to 10.4 AU warp speed (nearly 70% faster warp speed).
The plan from here on is to get (in order) Accounting IV, Margin Trading V, Retail V, Wholesale IV, Accounting V, Marketing IV, Wholesale V, Tycoon IV, Daytrading IV, Tycoon V, Trade V, Daytrading V and Marketing V.
Right now he's just training and not actually doing any buying or selling yet. When he does start buying (probably not until he has at least Margin Trading V and Wholesale IV) he'll train his navigation and support skills up a little higher and get the rest of the basic navigation skills (everything except jump skills) too. I'll install intelligence, perception and willpower implants then too.
At some point I'll get Procurement I-IV and Visibility I-IV too. Though I don't really use them now I'll eventually train both to IV just in case I decide to use a remote buying strategy later and need them.