Monday 4 November 2019

Stupid Crow

I spent hours last night troubleshooting a very simple blueprint.

That's it, only 4 nodes, nothing at all complicated. But I couldn't figure out why it wouldn't play the sound when I shot it (Event PointDamage) yet worked fine when I bumped into it (OnComponentHit). It made no sense at all.

Then around 4:30 A.M. I finally fixed it...

It turns out the sound was playing the whole time after all. The problem was the sound of the gun I shot it with drowned out the crow caw sound. All I had to do to make it work as intended was add a short .3 second delay between receiving the hit event and playing the sound.

I'd better wait until tomorrow before trying to add a trigger event to make the crow caw whenever a player comes within a certain (configurable) distance of it.

Monday 21 October 2019

Another useful site to get free PBR textures from is with texture maps for 150+ materials.

The best thing about this site is all of the textures are completely free with no watermarks, resolution limits, daily download limits or any other limitations. You can download textures freely as individual zips, with all the textures for a single material in a zip, or you can pay $5.00 for access to 6 large zips (roughly 500-800MB each) containing all the textures for all the materials.

Most texture resolutions are 2048x2048 and/or 4096x4096 but some are odd sizes (2685x2685 for example) that are not powers of 2 and thus can't have mip maps.

Quality is very much a mixed bag, some are pretty good, others really aren't very good at all. Hand adjustment through liberal use of lerp, power and multiply nodes in your materials can make many of the not so good ones look ok too.

Tuesday 15 October 2019

Just a quick FYI for UE4/UT4 mappers... has some good quality textures in the PBR section. All materials are in the metallic/roughness format and in general look pretty good in UT4/UE4 without any tweaking through materials nodes. You can download up to 15 1024x1024 textures per day for free and there are no watermarks on the free versions either!

Higher resolution versions of the textures are only available with paid credits. I'd probably buy higher res versions of several textures if the payment scale wasn't so heavily weighted against small purchases. It costs a lot more per texture to purchase a small number of credits for immediate use than a larger pack and even less for monthly credits (credits are monthly, payment for them is all up front).

Many of the textures in their extensive collection of non PBR diffuse textures work quite well too after using a tool like ShaderMap4 or Materialize to generate proper PBR texture maps from them.

Sunday 6 January 2019

Shroud comments on UT4

Shroud, a well known streamer with thousands of followers, comments on UT4.

I'd never heard of him before, until the other day when he decided to stream UT4 from my Unreal Carnage Chicago hub. Within minutes there were 6 instances (in spite of my having set maxinstances=4) and about 50 players. The load crashed my poor little 3 core hub.

Anyhow here's a clip of what he had to say about UT4.

Flak and RZE of the UT Team noticed. Right after that they were more active, Flak playing the game and RZE talking about possible mods in Discord, than anyone from Epic has been in over a year.

And another Shroud clip

In case anyone from Epic reads this, if you ever come back to working on UT4, please fix it so maxinstances=# actually works!