Wednesday, 26 May 2021

Unreal Engine 5 and Unreal Tournament 5

Unreal Engine 5 was made available for early access earlier today.


The engine itself is a 12GB download without any projects. The only UE5 example project out so far is Valley of the Ancient and that's a 98.9GB download.

It probably won't be very long before a group (or several different groups) of Unreal Tournament fans announce they've started working on yet another new fan made Unreal Tournament remake. Like the others before it'll probably never get anywhere near a finished playable game.

But we can always dream. UT5, Open Tournament 5 or whatever. Personally I think Tournament Royale (featuring a battle royale gamemode of course) has a nice ring to it.

Wednesday, 14 April 2021

DM-HeatRay remake

 Remake of DM-HeatRay from UT3 for UT4 Pre Alpha.


HeatRay was one of the maps included with the UT3 Demo and a very popular map in UT3. Though I never played UT3, this was one map I kept hearing players wanted in UT4 so I decided to try my hand at converting it.


It turned out pretty good. I'm very happy with the results and really starting to like playing the map myself now.


I mostly used the original meshes and textures though I did change meshes and materials for several decorative props like barrels, trash, trees, grass, ivy vines and ferns. Lighting is very similar to the original too. Layout is identical but scaled up to suit UT4 character scale and movement.


The DarkWalker is decorative only, it is not a vehicle like it was in the UT3 map. I did make a few item pickup changes, placing a redeemer underneath the Darkwalker, replacing Invisibility with Damage Amplifier and replacing 25 armor with 50 armor.




Download here: https://utcc.unrealpugs.com/map/1491-DM-HeatRay


P.S Thanks to Barsam for running the UT3 map through UT4XConverter to extract the original assets for me.

Wednesday, 3 February 2021

FIXED!!!

 After years of struggling with severe stuttering, hitching, freezes, etc., etc., and feeling like I'm playing with super high ping most of the time in UT4 I think I've finally found a fix for it.

I've tried multiple hardware upgrades, multiple fresh OS installs and countless tweaks over the years. Many things helped a bit but nothing ever got rid of it entirely. Then last night while researching the issue on Google I ran across a newer ini tweak I'd never heard of before that many players in multiple different UE4 games attribute to fixing similar issues for them.

And it worked for me in UT4 too.

To try the tweak yourself just open your Engine.ini file (found in Documents\UnrealTournament\Saved\Config\WindowsNoEditor) and add the following to it:

[/script/engine.audiosettings]

bDisableMasterEQ=True


Enjoy!