Saturday, 19 March 2016

Unreal Tournament 4 Dumb and Dumber

UT4's rAgetard is still at it, constantly posting garbage "statistics" in his never ending crusade to somehow "prove" the incredibly versatile shock rifle is gimped and most other weapons (but especially the flak cannon) are far more powerful than shock.

 As always he separates shock combos from shock primary and secondary fire while combining damage from all firing modes for other weapons. If we add up the damage for shock primary and combos too we get.

DM-Coma
450 + 431 =881 damage

DM-Erase
1205 + 850 = 2055 damage

2055 total damage from shock on Erase very nearly double that of the next closest weapon, the rocket launcher. Flak is in 4th place.

Damage from shock secondary (which wasn't included at all) would push total damage from shock up even further though probably not a whole lot.

What the idiot actually just proved is that the shock combo alone (completely disregarding all other damage from shock rifle) is super efficient. On Erase it was better than all firing modes combined for any other weapon. When taking all damage from shock rifle into account (including primary, secondary and combos rather than just combos alone) shock was twice as good as the next best weapon (Rockets).

Sure shock isn't tops on Coma but Coma is a tighter map and flak is strictly a short ranged weapon, while shock is more of a medium and long ranged weapon, so that's pretty much how it should be.

Here he takes damage values from single hits with combos, comparing individual combos to what he calls "highest damage dealt by" all the other weapons "in one fight" coming up with values like 144 for link and 224 for mini. Considering mini and link don't do anywhere near that kind of damage from a single hit (single flak and rocket hits don't do 258 and 220 damage either) he's obviously adding up damage from all hits during "one fight" for everything except shock.

As always he's not even counting shock primary or secondary fire at all. Only combos and just one combo at a time.

And what's "one fight" anyhow?

- A single engagement, counting all damage until one player manages to break off and escape?
- A longer period of time counting all damage taken between deaths, which in a duel between top players engaging, disengaging, topping up health and armor repeatedly, might be several minutes?
- Something else altogether?

The numbers in this second screenshot are completely meaningless. The only thing it proves is the instantaneous damage from a single hit with one weapon (even a powerful hit like a shock combo) doesn't match sustained damage over time from multiple hits with even the lightest hitting weapons.

Hardly an objective comparison at all, these so-called "statistics" are about as biased as it gets, totally misleading and painting a completely inaccurate picture of what actually happened.

But hey, this clown is allowed to keep spewing lying, misleading bullshit like this all over the UT forums, while disagreeing with and debunking his garbage will get you banned from the forums just like that (snap fingers)... Go figure!

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