A medium sized original map that plays well in FFA and Duel (assuming powerups off in Duel). Untested in TDM and Showdown (feedback would be greatly appreciated). Previous versions (1-17) were named DM-Octagon.
Many of the meshes and materials in this map are from the UE4 Infiltrator Demo.
Version changes:
- Removed Redeemer
- Removed Invisibility
- Added 3x UTGenericObjectivePoints for Showdown
- Added 1x sniper ammo and 1x rocket launcher ammo
- Many (mostly minor) tweaks to geometry and blocking volumes (collision).
- A great many cosmetic changes, more meshes, materials changes, lighting tweaks, etc.
- Lots of finicky little details, polishing, fit and finish...
Server Configuration Info (goes in Game.ini):
[/Script/UnrealTournament.UTDMGameMode]
MapRotation=/Game/Maps/DM-Eliminator-V18
[/Script/UnrealTournament.UTBaseGameMode]
RedirectReferences=(PackageName="DM-Eliminator-V18-WindowsNoEditor",PackageURLProtocol="https",PackageURL="ut.rushbase.net/MoxNix/DM-Eliminator-V18-WindowsNoEditor.pak",PackageChecksum="9d4cb94240cc6f23d49576e4744a4dc1")
Additional Notes:
A full list containing links to the most recently released versions of all maps I'm working on can be found here: http://merchantmonarchy.blogspot.ca/p/unreal-tournament-4.html
Feedback is welcome!
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