Teaser screenshot of new shell remake/port I started on last night for Unreal Tournament 4.
It's pretty basic atm, just a BSP shell with basic lighting, materials, reflections, bot support (navmesh) and the "skybox" from CTF-Face (pretty much the only "space" skybox assets in the game right now). Most pickups except ripper and ammo for a couple other weapons are in.
I'll do some more and likely release a first playable version for the next game build (expected sometime this week).
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